Design Patterns – Using the State Pattern in C#(dotnetcube.com)

submitted by dncdudedncdude(1350) 2 years, 4 months ago

The State Pattern is a behavioral pattern that can be used to alter the behavior of an object at run time. As the state of an object changes, the functionality of the object can change drastically. This change of behavior is hidden from the Client and the Client interfaces with a wrapper object known as the Context. The State Pattern is a dynamic version of the Strategy Pattern.

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