Thursday November 26th

Wednesday November 25th

0 Kicks

Virtual Earth 3D: Installing Plug-Ins

Some types of plug-ins feature special data or rendering, and are intended to be used with a particular website. Others are intended to enhance the experience of all websites, and run every time a user runs VE3D. Most of the samples given so far have been about the former, where the test html page references the plug-in you wish to load. Today we’ll talk about the latter. In addition, there is currently a limitation that plug-ins must be installed in the GAC in order to run. This is true regardless of what category the plug-in falls under. End users of a plug-in will need a way of installing the plug-in. Fortunately writing an installer is easy with Visual Studio.


Commenting on Stories is limited for now and will open up to those recommended by the community. Learn how
Loading DotNetKicks...
brought to you by the Kicks Network