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kicks
Sprite Sheets in XNA: Auto-Movement
If you begin from my previous article then you should already have a decent template for what we're about to create, which is auto-movement! We've all played games such as Final Fantasy or Pokemon that have sprites that walk around say, in a circle, or back and forth along a path. Of course, they don't just glide around, they walk like you do when you move. Therefore, in order to create a non-playable character (NPC) that uses the same animation method we do, lets add the ability to create an auto-moving character.