My efforts porting Google's Protocol Buffers are now pretty complete in terms of functionality, so I've been looking at improving the performance. The basic idea is that you specify your data types in a .proto file, and then generate C# from that. The generated C# allows you to manipulate the data, and serialize/deserialize it. When you generate the code, it can be optimised either for size or speed. The "small" code can end up being much smaller than the "fast" code - but it's also significantly slower as it uses reflection when serializing and deserializing.