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Generating 2D random fractal terrains with C#

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Generating 2D random fractal terrains with C#  (Unpublished)

The Mandelbrot set is an example of a fractal whose definition contains no stochastic element, i.e., the fractal looks the same every time it’s generated. Recently, though, I came across a simple algorithm that claimed to generate fractal terrains by adding randomness to the equation.


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