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Tips: increase performances when using D3DImage in WPF

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Tips: increase performances when using D3DImage in WPF  (Unpublished)

Often when you read articles explaining how to use a D3DImage in your WPF application you use code which directly handle the CompositorTarget.Rendering event by updating the 3D world... This can lead to performance problems. Here is a tips to solve it...


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