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In this series of articles we will develop an online basketball game using the famous two-dimensional physics engine - Farseer (mainly PhysicsHelper 3.0) under Visual Studio 2010 and Silverlight 4.0 environments.
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In this series of articles we will develop an online basketball game using the famous two-dimensional physics engine - Farseer (mainly PhysicsHelper 3.0) under Visual Studio 2010 and Silverlight 4.0 environments.