WPF And User Interactivity Part I: Dealing With Geometries And Shapes

added by darwin5
9/16/2011 8:09:06 AM

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This first article will show the manner to handle elements within the scene. Indeed, WPF provides us a very helpful class, namely the VisualTreeHelper class.


2 comments

dpeterson
9/16/2011 8:10:13 AM
Nice examples of hit testing. When it comes to designing and working with interfaces like this, most people just say "try hit testing" rather than showing how it's done.

vijayst
9/16/2011 8:36:49 AM
Will this work well when shapes are merged into one another? If I have complex shapes, which has to act like buttons, will this code help? I am looking forward to the second article of this series.