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Hardware Instancing in XNA

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Hardware Instancing in XNA  (Unpublished)

Hardware Instancing is an interesting topic that has quite a few uses. The idea of instancing is to use the hardware to generate transformed vertices to reduce draw call overhead. Now I know that sounded like a bunch of senseless technical jargon, and it was. In plain English, sometimes it is faster to let the GPU do all the work for us so the CPU can go off and do other work; and this is what Hardware Instancing does. This article covers how to setup a simple program that uses instancing to render a few rotating squares.


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