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Getting started with XNA - First Person Camera

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Getting started with XNA - First Person Camera  (Unpublished)

What’s a game or an interactive presentation without a way to move around? So in this tutorial, I’ll show you how to make a first person camera. As usual, this tutorial will work on the code of the previous one, available for download here. Let’s start with some basic concepts: yaw, pitch and roll. Yaw is when you move your head from right to left or left to right. Pitch is when you move your head up and down, and roll is when you roll your head from one shoulder to another. The illustration below shall shed some more light...


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