By tag: Games
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Spearmen, Javelin Throwers, and the State Pattern, oh my!
Jamie Farser & Ayende Rahein recently had a conversation about using the State Pattern for units in a game Jamie is building. I've been following along trying to figure my way through the state pattern as well, and decided to take a stab at my own solution to Jamie's problem.
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Writing games in WPF (programatically creating a grid)
Beginning of a series of articles describing simple game programming using WPF. They will progress has the games become more complex and interesting.
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Loads of XNA Demos by Rare
Mykre over at the Virtual Realm has stumbled upon a collection of XNA sample games created by the guys over at Rare and released on the XNA UK Users Group. There are several games ranging from asteroids to a marble game to a paper mario style 3d puzzle game.
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Installing XNA Beta and SpaceWar
Quick read about installing the XNA Beta and running the sample project. With some tips and links to more information..