Stories recently tagged with 'XNA'

Compressing your audio in XNA(dolittle.com)

submitted by fehaarfehaar(580) 4 years, 1 month ago

An easy to use guide for a setting everyone can use until comression of audio becomes a real feature in XNA. read more...

add a comment |category: |Views: 12

tags: another

Using Visual Studio Code Snippets for XNA Development(virtualrealm.com.au)

submitted by MykreMykre(830) 4 years, 2 months ago

On the XNA IRC Channel this morning someone asked a question on how to use the Visual Studio Code snippets. I have been using these snippets for a long time, not normally for XNA but for other applications. But when the question popped up I thought I would put something together for the XNA Development world, in some cases the snippets functions could assist us with code that we seem to type all of the time. read more...

add a comment |category: |Views: 10

tags: another

XNA games coming to the Zune, Xbox Live Arcade(3dgameprogramming.net)

submitted by brechtketsbrechtkets(235) 4 years, 3 months ago

This morning at the Game Developers Conference in San Francisco, Microsoft announced the next step in its Xbox Live and XNA initiative: the Zune will become the third pillar supporting XNA software, with over 1,000 games ready for the device by year end. XNA software developed for the Xbox Live Arcade is now going to be opened to the public. Microsoft showed off an XNA game running on a Zune during a keynote speech presented by vice president John Schappert. A top-scrolling space shooter was shown running on a PC, an Xbox 360, and, lastly, a Zune. In addition, Zune games will be multiplayer: users will be able to play against each other online. Games for the platform will be arriving this year alongside the launch of Xbox Live Community Games. The new XNA-oriented service, Xbox Live Community Games, allows select user-created software to be distributed through Xbox Live, effectively opening user-created games to the masses. Titles will be selected through a democratized game distribution system pulling on the Creator’s Club user base. Members will be able to screen and vote on games, with those reaching a certain level of approval cleared and released to the public. A handful of these games are now available as trials on the Xbox Live Marketplace. Creator’s Club members are paying subscribers who have access to the XNA development platform. Much like the gamercard, a “creator card” will show what games specific creators have built. XNA is a suite of development software which Microsoft introduced in 2006. The suite allows developers to create projects that can easily be translated between the support platforms. Previously only the PC and the Xbox 360 were supported, but the Zune represents Microsoft’s first significant step into the mobile gaming market. read more...

add a comment |category: |Views: 3

tags: another

Xbox LIVE Community Games(3dgameprogramming.net)

submitted by brechtketsbrechtkets(235) 4 years, 3 months ago

Xbox LIVE Community Games The XNA team is delighted to announce the Xbox LIVE community games, scheduled for launch in the holiday 2008 season, with a beta coming in spring 2008. This offering gives the opportunity to share, peer review, download and play games created by the community, for the community. Read the FAQ for more details, or discuss in the special forum thread. FAQ Link Forum Thread Discussion Link read more...

add a comment |category: |Views: 1

tags: another

How to build a 3D game using XNA(blogs.msdn.com)

submitted by HoolieManHoolieMan(1715) 4 years, 3 months ago

Dan Waters has just published a 14 part video cast series on how to build a 3D game, complete with audio, input, and character animation. 2 Hours and 25 Minutes of total content! read more...

add a comment |category: |Views: 197

tags: another

XNA_BUG : February 2008 XNA Contest(3dgameprogramming.net)

submitted by brechtketsbrechtkets(235) 4 years, 3 months ago

The XNA Belgian User Group organizes the February 2008 XNA Contest This contest is open for developers and designers, working on XNA Games. The development and demo can be done on a PC platform or XBOX 360. The participants can form teams of 2 people working together. Participants have to be 16 years old at the days of the finals, but not older than 36 years (born between February 23, 1972 and February 23, 1992) AND live in Belgium. The contest is based on a ’starter kit’, consisting of a ‘nearly finished’ game, build on top of XNA. The purpose of the contest is to extend this starter kit in the best and most creative way. The starter kit will be made available from February 1 on http://www.xnabug.net/starterkits.htm Submissions will be judged on creativity, innovation and ‘playability’ of the demo. To judge the submissions, participating teams need to: - Enroll for the contest by mailing an enrollment form to [BRECHT at XNABUG dot NET]. The enrollment form is available here. The enrollment form has to be received by February 18 midnight. - Prepare 2 ‘posters’ explaining the submission. The posters have to be printed on A3 paper size. These posters will be used during round one on during the finals, February 23. Based on the posters and questions and answers, the jury will select the teams which will present and demo their submission. - Prepare a presentation/demo of 10 minutes and 5 minutes of questions and answers. This demo and presentation will be done February 23 in front of the jury and the audience. It will be executed on the equipment of the participating team. The facility to project on a large screen will be provided by the organization. Judging criteria: The submissions, posters and presentations/demo’s will be judged by a multidisciplinary team of gaming specialists., active in training, development, design and press. The judging criteria will be: |innovation|, |creativity| and |play, demo|. What can you win: The winning team will receive an XBOX 360 elite for every participant (up to 2). Every team presenting / demo during the finals will receive an XNA Creators Club account and more. The finals will take place in the auditoria of Groep T, Campus Vesalius, Vesaliusstraat 13, 3000 Leuven (INFO). For more information: http://www.xnabug.net http://www.microsoft.com/xna read more...

add a comment |category: |Views: 4

tags: another

Domination(virtualrealm.com.au)

submitted by jsedlakjsedlak(195) 4 years, 3 months ago

John Sedlak has been working on a small game for the Dream Build Play Warm Up Challenge, now that the entries for the comp have finished he has posted the game he has been working on. read more...

add a comment |category: |Views: 3

tags: another

Very Silly Games(virtualrealm.com.au)

submitted by MykreMykre(830) 4 years, 4 months ago

Rob Miles has put together a new Web Site called VerySillyGames, with this site he plans to put together a collection of Very Silly Games that you can download that will include the full Source code. read more...

add a comment |category: |Views: 19

tags: another

Novaleaf talk about Performance Tuning XNA Applications(virtualrealm.com.au)

submitted by FuriCuriFuriCuri(10) 4 years, 4 months ago

Novaleaf talk about Performance Tuning XNA Applications read more...

add a comment |category: |Views: 26

tags: another

Self-Paced Online Blender Course(virtualrealm.com.au)

submitted by malfunctmalfunct(100) 4 years, 4 months ago

Blender is a great 3D modler and can export models in a format that works with XNA GS so having a free tutorial on the tool is incredibly nice. read more...

add a comment |category: |Views: 20

tags: another

Self-Paced Online Blender Course(virtualrealm.com.au)

submitted by malfunctmalfunct(100) 4 years, 4 months ago

Blender is a great 3D modler and can export models in a format that works with XNA GS so having a free tutorial on the tool is incredibly nice. read more...

add a comment |category: |Views: 20

tags: another

New Content on the XNA Creators Site(virtualrealm.com.au)

submitted by MykreMykre(830) 4 years, 4 months ago

Microsoft has released a new batch of Updated and New Content on the Creators Site, we have also been informed that there will be more released each Thursday for the next 3 weeks. If you have any questions or suggestions on Content you can post in the Content Forums on the Creators Site. read more...

add a comment |category: |Views: 1

tags: another

Tutorial Series - Creating a Game Engine in XNA(virtualrealm.com.au)

submitted by MykreMykre(830) 4 years, 4 months ago

RoeCode over at Running on Empty has started a series of Articles that go through the process of creating a Game Engine using the XNA Framework. In this first article he starts of with the base classes to get the program running, this includes some helper classes that utilize the XNA Storage system for saving the game settings. read more...

add a comment |category: |Views: 255

tags: another

Tile-based Sidescroller Tutorial Part 2(awestyproductions.com)

submitted by awestyawesty(15) 4 years, 4 months ago

Learn how to make a Tile-based sidescroller with XNA Game Studio 2.0 with part twp of a series of tutorials. read more...

add a comment |category: |Views: 266

tags: another

XNA Tweener Library(fehaar.blogspot.com)

submitted by fehaarfehaar(580) 4 years, 4 months ago

An XNA 2.0 library for creating 2D animation, Flash style. read more...

add a comment |category: |Views: 32

tags: another

Use your Xbox 360 Controller in Powerpoint(virtualrealm.com.au)

submitted by MykreMykre(830) 4 years, 4 months ago

Now here is a different use of the Xbox 360 Controller (With the help of the XNA Framework), Bruno has put together a simple office plug in for power point that will allow the user to use the Xbox 360 controller to control his presentations. read more...

add a comment |category: |Views: 69

tags: another