Clustering Virtual Earth 6. Performance, throttling and PNG icons(soulsolutions.com.au)
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BronwenZ(230) 4 years, 6 months ago
This weekend I upgraded the code in the clustering example to Version 6 of Virtual Earth. This means we now utilise the bulk add shapes method and the bounds for a birdseye scene. Additionally I added some throttling logic for ajax webservices and showed how to provide legacy support for PNG icons in IE6.
Read the article here:
http://www.viawindowslive.com/Articles/VirtualEarth/ClusteringPinsinVirtualEarth6.aspx
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