gregdolley

Stories submitted by gregdolley

Quake 3 Arena Ported to .NET Managed C++ VS 2008!(gregs-blog.com)

submitted by gregdolleygregdolley(300) 4 years, 4 months ago

Quake III Arena has been ported to Managed C++ .NET under Visual Studio 2008. Check out article for source code download. read more...

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Microsoft Drops GAPI, Replaced by Mobile DirectX(gregs-blog.com)

submitted by gregdolleygregdolley(300) 4 years, 4 months ago

Microsoft's GAPI (Game API), used for fast graphics on Windows Mobile devices, is now obsolete. It has been replaced by Mobile DirectX. This article shows a simple PocketPC DirectX project that allows you to get up and running quickly.... read more...

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HOW-TO Fix VS Bug: ’/RTC1′ and ‘/clr’ Options are Incompatible(gregs-blog.com)

submitted by gregdolleygregdolley(300) 4 years, 4 months ago

This post shows a quick solution to the common Visual Studio bug that occurs when converting a C++ project to managed C++ .NET. read more...

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Quake 2 .NET Port with Visual Studio 2008 (v9.0) and Managed C++(gregs-blog.com)

submitted by gregdolleygregdolley(300) 4 years, 5 months ago

Vertigo Software's old Quake II .NET port updated to Visual Studio 2008 / New Managed Extensions for C++. read more...

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.NET Decimal vs. float / double - What's the Difference?!(gregs-blog.com)

submitted by gregdolleygregdolley(300) 4 years, 5 months ago

Why is there a Decimal type in C# when there are also float / double's? This article explains the differences and why you would use one versus the other. read more...

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