jsedlak

Stories submitted by jsedlak

Domination(virtualrealm.com.au)

submitted by jsedlakjsedlak(195) 4 years, 3 months ago

John Sedlak has been working on a small game for the Dream Build Play Warm Up Challenge, now that the entries for the comp have finished he has posted the game he has been working on. read more...

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InteliShade Beta 1.2(intelishade.net)

submitted by jsedlakjsedlak(195) 4 years, 4 months ago

HLSL Syntax Highlighting and Intelisense (Ctrl-Space) add-in for Visual Studio 2005 Standard (and above) has been released. New features include better support for syntax highlighting as well as auto-completion and faster operation. read more...

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Building A Better Xml Serializer(focusedgames.com)

submitted by jsedlakjsedlak(195) 4 years, 4 months ago

How to handle the serialization and deserialization of objects that maintain a recursive reference, that is an indirect reference to itself. read more...

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Tower Defense for Dream Build Play!(focusedgames.com)

submitted by jsedlakjsedlak(195) 4 years, 10 months ago

have uploaded final versions of Tower Defense for the Dream Build Play competition. This new version includes a few subtle enhancements and an all new "How To Play" screen showing exactly what happens when playing the game. You can get the binary files by downloading from this page and source code from this page. I am also happy to announce that since the Beta 3 release of Tower Defense a little more than a month ago, it has been downloaded over 670 times! read more...

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Content Manager and Editor(focusedgames.com)

submitted by jsedlakjsedlak(195) 4 years, 11 months ago

Tonight I am introducing a new application I have been working on for just a few days called "Content Manager by Focused Games" or FGCM for short. The main goal of the Content Manager is to bring realization to my goal for the website. read more...

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Thrust Preview 3 (Pre-Alpha) Release & Roadmap(focusedgames.com)

submitted by jsedlakjsedlak(195) 4 years, 11 months ago

New version with much more functionality and added classes. You can find the full list of changes below. This new release includes the new Font Rendering functionality, much more functionality in the GUI core and many changes in the main library of Thrust. This marks the last Pre-Alpha release of Thrust. Find out more about this release, where to get it and what the future of Thrust holds in place. read more...

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Thrust Font Rendering Update(focusedgames.com)

submitted by jsedlakjsedlak(195) 4 years, 11 months ago

Thrust gets new Font Rendering functionality in the way of TextBox based rendering with word or letter breaking and text clipping (when it goes out of bounds). read more...

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Thrust Preview 2 (Pre-Alpha) Release(focusedgames.com)

submitted by jsedlakjsedlak(195) 4 years, 11 months ago

Tonight I am releasing an updated version of the Thrust libraries that includes a lot more functionality, especially in the core. You can find the entire list of changes below, but overall the main core of Thrust is what been working on, making sure that data is loading correctly and through a unified approach. read more...

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Next Thrust Release(focusedgames.com)

submitted by jsedlakjsedlak(195) 4 years, 11 months ago

The next release of Thrust (Alpha) gets a date and brand new functionality based on user feedback and requirements. read more...

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Thrust Preview (Pre-Alpha)(jsedlak.org)

submitted by jsedlakjsedlak(195) 4 years, 11 months ago

Today I am releasing the first "version" of the Thrust libraries. This release is meant to be a preview of the libraries and of what is to come. A lot of the functionality hasn't been bug tested, refactored, commented or even in place, but this release gives a good idea of the new GUI concepts, screen management and stronger core. read more...

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Hardware Instancing in XNA(focusedgames.com)

submitted by jsedlakjsedlak(195) 4 years, 11 months ago

Hardware Instancing is an interesting topic that has quite a few uses. The idea of instancing is to use the hardware to generate transformed vertices to reduce draw call overhead. Now I know that sounded like a bunch of senseless technical jargon, and it was. In plain English, sometimes it is faster to let the GPU do all the work for us so the CPU can go off and do other work; and this is what Hardware Instancing does. This article covers how to setup a simple program that uses instancing to render a few rotating squares. read more...

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