xunilrj

Stories submitted by xunilrj

TDF - TPL Dataflow Framework(www.machinaaurum.com.br)

submitted by xunilrjxunilrj(74) 3 months, 15 days ago

A bunch of links about TDF, TPL and async. read more...

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Understanding SQL Server 2008 R2 Execution Plan(www.machinaaurum.com.br)

submitted by xunilrjxunilrj(74) 6 months, 15 days ago

In this post we are going to understand the SQL Server 2008 R2 Execution Plan and the differences between Clustered and Non-Clustered Index Seek and Scan, Included Columns and others index-things in SQL Server. read more...

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Using Reactive Extensions as a BackgroundWorker(www.machinaaurum.com.br)

submitted by xunilrjxunilrj(74) 1 year, 5 months ago

In this post i will show how to use the Rx (Reactive Extension) for .NET as a BackgroundWorker. This example will be a simple file enumerator in WPF. The file enumeration will run in a different thread making the application fully usable while the process runs. I will show in a step-by-step showing inclusive the commons errors when using Reactive. read more...

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DirectX 10 in XNA 4.0(www.machinaaurum.com.br)

submitted by xunilrjxunilrj(74) 1 year, 9 months ago

Unfortunately, XNA has a limitation that it works only with DirectX 9. I love the framework but this limitation really annoys me. Mainly because limit the use to Shader Model 3.0. This post shows a library, called MachinaAurum.Xna.SlimDx that ends with this limitation and allows everyone to use DirectX 10 (or DirectX 11 or OpenGL) in XNA. It is NOT a rewrite of the XNA library as MonoXNA. It uses all the code base of XNA but "hacked" to use other graphical devices. read more...

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AOP With Unity 2.0 - 3(www.machinaaurum.com.br)

submitted by xunilrjxunilrj(74) 2 years ago

In the first post i showed a framework for Aspect-Oriented Programming ( AOP ) using only a proxy generator and a Unity 2.0. In this post i want to show the advances of the framework. Injection on Properties. read more...

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AOP With Unity 2.0 - 2(www.machinaaurum.com.br)

submitted by xunilrjxunilrj(74) 2 years, 1 month ago

In the first post i showed a framework for Aspect-Oriented Programming ( AOP ) using only a proxy generator and a Unity 2.0. In this post i want to show the advances of the framework. read more...

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AOP With Unity 2.0(www.machinaaurum.com.br)

submitted by xunilrjxunilrj(74) 2 years, 1 month ago

In this post i want to show how one can use a Inversion of Control ( IoC ) container to make some kind of Aspect-oriented programming ( AOP ). read more...

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Automatic Factories With Unity 2.0(www.machinaaurum.com.br)

submitted by xunilrjxunilrj(74) 2 years, 2 months ago

Unity 2.0 comes with new features. But the feature i want to talk about is "Automatic Factory". This feature is useful when one class has a dependency in another but may not need to have the instance of dependency in the constructor. Or, just want to create the dependency in another time. read more...

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