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Stories kicked by zygote

Hello World of Rhino Mocks(buddylindsey.com)

submitted by percent20percent20(855) 4 years, 4 months ago

A lot of tutorials on Rhino Mocks are long and complicated. This post gives you just enough basic code to start working with rhino mocks so you can see what is going on. read more...

1 comment |category: |Views: 2347

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TDD pt2 Pig Latin(buddylindsey.com)

submitted by percent20percent20(855) 4 years, 5 months ago

Part 2 in a Test Driven Development series for the extreme beginner read more...

2 comments |category: |Views: 3

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Do we need to teach the basics?(codethinked.com)

submitted by javierRomerojavierRomero(1010) 4 years, 5 months ago

One mistake that many companies fall into is trying to completely automate certain business processes. Sure there are a lot of business processes that are just screaming to be automated, and some of them seem to have been invented just to be automated, but sometimes a bit of thought should be put into whether or not we should automate them. read more...

1 comment |category: |Views: 0

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TDD Test Driven Development for Beginners pt1(buddylindsey.com)

submitted by percent20percent20(855) 4 years, 5 months ago

Part 1 in a series on Test Driven Development for the extreme beginners to Test Driven Development read more...

3 comments |category: |Views: 114

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XNA - Displaying Centred Text(virtualrealm.com.au)

submitted by MykreMykre(830) 4 years, 5 months ago

Here is a couple of quick lines of code that will allow you to display some text on the screen that is centred. When using this sample it will calculate the length of the text, then work out the exact centre of the screen. Then using the normal sprite origin functions it will work out the exact centre of the text and position it on the screen. read more...

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Real World Interfaces in C#(buddylindsey.com)

submitted by percent20percent20(855) 4 years, 6 months ago

A basic example of how you can use Interfaces read more...

1 comment |category: |Views: 138

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Now Available: XNA Game Studio 2.0 (Beta)(3dgameprogramming.net)

submitted by brechtketsbrechtkets(235) 4 years, 6 months ago

Now Available: XNA Game Studio 2.0 (Beta) from the XNA Team Blog has the announcement. The XNA team is pleased to announce the Beta release of XNA Game Studio 2.0! This Beta release is your chance to try out the new features available in XNA Game Studio 2.0, including support for Visual Studio 2005, multiplayer support over System Link and LIVE, and many more features and enhancements, many suggested by you, the community members. If you’re an existing XNA Game Studio Express user, you won’t have to worry about uninstalling anything – XNA Game Studio 2.0 (Beta) lives comfortably side-by-side with XNA Game Studio Express. Just follow the link below to find out what’s new in XNA Game Studio 2.0 and download the Beta, as well as updated sample content you can use with the Beta right away. There’s even a multiplayer-enabled starter kit you can use to familiarize yourself with multiplayer programming in the XNA Framework. XNA Game Studio 2.0 (Beta) supports multiplayer gaming over Games for Windows - LIVE. If you are planning on making multiplayer games on Windows that make use of any Games for Windows - LIVE features, you will need an Xbox LIVE Gamertag that has an active XNA Creators Club membership, and a special token. To receive your token, send a message to xnacgp@microsoft.com with the subject “Beta Key Request”. Note that you must send this message from the same e-mail address that is associated with an Xbox LIVE Gamertag that has an active XNA Creators Club membership. (Note it may take up to a few days to receive your code in email) If you’re not an XNA Creators Club member, you can use the System Link functionality or program against the multiplayer API’s without a code. Please keep in mind that the timeframe between this release and our final release will be very short, in fact we’ve already had a chance to fix some of the larger issues that you may run into during the beta. That said, if you do run into issues I would encourage you to file them through our Microsoft Connect site at: http://connect.microsoft.com/site/sitehome.aspx?SiteID=226 XNA Game Studio 2.0 (Beta) Download Page Thank you for your interest in XNA Game Studio 2.0, and we hope you enjoy the Beta! read more...

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Procedural Trees in XNA(ziggyware.com)

submitted by zygotezygote(1090) 4 years, 6 months ago

Klasker has released an awesome new library for generating procedural trees in XNA. This library should open up many possibilities for your games and will definately be of use to me. read more...

1 comment |category: |Views: 81

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Calling all XNA Enthusiasts in Melbourne and Sydney(virtualrealm.com.au)

submitted by MykreMykre(830) 4 years, 6 months ago

Come and join us for an evening with Pete Isensee from the global Microsoft XNA team. Pete is in Australia for the Game Connect Asia Pacific conference to speak about developing for the Xbox 360 and PC platforms. Join us for an informal evening to hear Pete talk about the XNA framework, Game Studio tools and answer questions about your own XNA projects. read more...

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Little Gamers Public Demo(ziggyware.com)

submitted by zygotezygote(1090) 4 years, 7 months ago

Epsicode has released a public demo of his awesome XNA game (And Dream Build Play Finalist I might add): Little Gamers. I spent quite some time today playing this game and I can't get enough of it! Be sure to drop by and check it out and say hi to Epsicode while you're at it :) read more...

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Dishwasher Dead Samurai T-Shirts on sale(ziggyware.com)

submitted by malfunctmalfunct(100) 4 years, 7 months ago

A pointer to some really awesome shirts for a really awesome game built on the XNA framework and destined to come out on XBLA. read more...

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Great Resource for Free Sound Effects and Loops(virtualrealm.com.au)

submitted by MykreMykre(830) 4 years, 7 months ago

Searching for some sounds today I found a great resource for Free Sound Effects and Loops. This could be a great new Resource for XNA Development. Most of the sounds can be downloaded in mp3, wav and aiff format. Log onto the site and help support it. read more...

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XNA Content Update - September(virtualrealm.com.au)

submitted by MykreMykre(830) 4 years, 7 months ago

The XNA Guys have released another round of Content Update to the Creators Site. This update includes samples showing Hightmap Collisions, a Custome Model Class, some new Utilities and Images as well as a New Article on 3D Collision. read more...

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Project - Xillian(virtualrealm.com.au)

submitted by MykreMykre(830) 4 years, 8 months ago

Xillian is an XNA Based 2D Shooter that I have been working on the idea for a while, but recently have decided to take the idea to completion. All of the Artwork for the Game has been created using the Blender system, with some tweaks inside Photoshop. read more...

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Vertex Texture Fetch in XNA (VTF)(ziggyware.com)

submitted by zygotezygote(1090) 4 years, 8 months ago

Using Vertex Textures in your XNA Games Terrain Rendering Using Heightmaps Terrain Morphing Particle Systems Steps In Snow Conclusions and Future Developments Vertex Texture Fetch in XNA (VTF) read more...

1 comment |category: |Views: 224

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Blender 2.45 Released(virtualrealm.com.au)

submitted by MykreMykre(830) 4 years, 8 months ago

The 2.45 is a bugfix release, to stabilize the 2.4x series. No new feature have been added, but serious effort has been put in tracking bugs and fixing them. Some performance issues have also been addressed. read more...

2 comments |category: |Views: 0

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