A Series on GPU-based Effects for WPF(blogs.msdn.com)

submitted by bokiboki(55) 3 years, 9 months ago

Greg Schechter on the new GPU-based Effects in WPF coming with .NET 3.5 SP1.

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posted by yesthatmcgurkyesthatmcgurk(4063) 3 years, 8 months ago 0

I just skimmed these articles. Looks like good stuff; but there are a few comments about how zooming in SP1 is broken (zooming happens after the controls are rendered from vector to bitmap instead of before)...

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posted by JemmJemm(9604) 3 years, 8 months ago 0

@yesthatmcgurk

Greg explained that in his comment: http://blogs.msdn.com/greg_schechter/archive/2008/05/12/gpu-accelerated-custom-effects-for-wpf.aspx#8501940

"Note that the above is *only* about out-of-process magnification. When you do zooming (via scaling) within your own WPF application, the rendering continues to be re-rasterized at the higher scale, so everything remains smooth in that most common scenario. This change is strictly about using the external magnifier."

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posted by dospaadospaa(0) 3 years, 8 months ago 0

good article

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