Latest XNA stories

Building a main menu and loading screens in XNA(www.spikie.be)

submitted by spikiespikie(5) 6 months, 27 days ago

This guide explains how you can build a start menu and loading screens in XNA games using game state read more...

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XNA for Silverlight developers: Part 13 - Mango (2)(www.silverlightshow.net)

submitted by KMillerrKMillerr(1907) 7 months, 22 days ago

In the second part of this article, Peter Kuhn takes a look at the new features Mango will bring that are particularly interesting to game developers. read more...

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App Hub Content Update Links and Resources(www.virtualrealm.com.au)

submitted by MykreMykre(830) 9 months, 20 days ago

The App Hub Teams have released some updated content on the Educational Content Section. These updates are no samples, but are a list of links and resources for a selection of topics around the Windows Phone 7 (Some of it might even relate to development on the Xbox or Windows Platform with XNA). Each Section contains links and resources to general information, coding and design. read more...

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Basic XNA(windowsphonegeek.com)

submitted by winphonegeekwinphonegeek(2132) 9 months, 29 days ago

WP7:Basic XNA read more...

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Whats New In Windows Phone Mango(www.jebarson.info)

submitted by jebarson007jebarson007(145) 9 months, 29 days ago

As we all are aware that Windows Phone 7 is a huge success in the market, and Microsoft is really committed to keep the bar raising with every release. Windows Phone Mango will be the next major release in the smart phone market. Though there are multiple unanswered questions we have at this moment, there are very certain features that are going to hit the market which will put the windows phone at the top of smart phone market. I would love to provide you few details on the same. read more...

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Using “Late-Binding” in XNA 4.0 and the importance of Interfaces(www.temporalwars.com)

submitted by berben11berben11(75) 10 months, 6 days ago

Talks about the use of "Late-Binding" concept with XNA 4.0 framework, and using the Late-Bind component in the TemporalWars 3D Game Engine. read more...

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Windows Phone from Scratch(www.virtualrealm.com.au)

submitted by MykreMykre(830) 10 months, 29 days ago

The App Hub site has released some more education content, this time it is for Windows Phone 7 Development. The article links to a large collection of mini Tutorials that we help you get started with Windows Phone Development, these include Data Binding, Behaviours and MVVM. read more...

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How to create a Directional Icon for your game…(www.temporalwars.com)

submitted by berben11berben11(75) 11 months, 8 days ago

Using some of the feedback, I decided to add the ability to display a ‘Directional Icon’ in the game engine. The idea was to display the icon anywhere in the game world, have it look like it’s painted on the ground floor, and be able to set the color, position, scale and rotation from a scripting-like call. But how would you do this? You could create a separate effect, but then you would have to pass in the light matrix, view matrix, and the details from the terrain map, etc. Also, optimization is key point here when dealing with the Xbox, so it was critical to come up with a solution which fit into the original Terrain’s shader code. read more...

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How to get RTS units to find an attack position…(www.temporalwars.com)

submitted by berben11berben11(75) 11 months, 10 days ago

My original idea was to take the attacker’s position, and then locate a position somewhere in front of the attackie position. If an A* position was blocked, I would then use a formula to find some open location. The problem with this logic was the fact that the units would dance around, from node to node. read more...

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The Importance of Threading on Xbox…(www.temporalwars.com)

submitted by berben11berben11(75) 11 months, 10 days ago

Currently I am applying fixes to the new RTS ‘Temporal Wars’ mini-game. The game went through its initial testing phase, with some great feedback of some issues and minor errors to be resolved. read more...

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New XNA Game Engine(www.temporalwars.com)

submitted by berben11berben11(75) 11 months, 17 days ago

Powerful TemporalWars 3D Game Engine. # Terrain “Height-Tool” # Terrain “Paint-Tool” # Terrain “Item-Tool” # Terrain “Property Tool” read more...

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XNA TemporalWars Tough to find error.(www.temporalwars.com)

submitted by berben11berben11(75) 11 months, 17 days ago

The invisible LineStrip on Xbox, but no the pc? read more...

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TemporalWars XNA 3D Game Engine(www.temporalwars.com)

submitted by berben11berben11(75) 11 months, 17 days ago

Temporal Wars 3D Engine includes a full suite of WYSIWG tools designed for rapid creation of your game world. Temporal Wars editors, like the Height, Paint and Assets Tools, can be used to manipulate objects and textures in real-time. read more...

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XNA for Windows Phone 7 and Physics Engine(www.progware.org)

submitted by iwannisiwannis(427) 1 year ago

XNA introduction for Windows Phone 7 along with a small demonstration of the FarSeer physics engine and the way to define the engine's parameters to avoid common pitfalls (object misplacement, slow simulation). read more...

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How to Rig a Model in 3ds Max(www.nuclex.org)

submitted by CygonCygon(134) 1 year, 1 month ago

Detailed guide teaching you how to add bones to an existing model and then use those bones to animate the model through vertex skinning, a technique where each vertex is associated with one or more bones by a weight factor that controls how much the vertex will be affected by movements of that bone. read more...

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Gamma Correction on XNA for Xbox 360(thomas.decroyere.be)

submitted by shaiganshaigan(51) 1 year, 2 months ago

Explains how to do proper gamma correction on Xbox 360 and XNA and why it is so important to implement it in your 3D engine if you want professional looking results. read more...

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