Latest XNA stories

Electric Effect on Windows Phone 7 using XNA(www.windowsphonegeek.com)

submitted by winphonegeekwinphonegeek(2187) 1 month, 18 days ago

Electric Effect on Windows Phone using XNA read more...

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How to create a Directional Icon for your game…(www.temporalwars.com)

submitted by berben11berben11(75) 1 year, 2 months ago

Using some of the feedback, I decided to add the ability to display a ‘Directional Icon’ in the game engine. The idea was to display the icon anywhere in the game world, have it look like it’s painted on the ground floor, and be able to set the color, position, scale and rotation from a scripting-like call. But how would you do this? You could create a separate effect, but then you would have to pass in the light matrix, view matrix, and the details from the terrain map, etc. Also, optimization is key point here when dealing with the Xbox, so it was critical to come up with a solution which fit into the original Terrain’s shader code. read more...

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The Importance of Threading on Xbox…(www.temporalwars.com)

submitted by berben11berben11(75) 1 year, 2 months ago

Currently I am applying fixes to the new RTS ‘Temporal Wars’ mini-game. The game went through its initial testing phase, with some great feedback of some issues and minor errors to be resolved. read more...

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How to get RTS units to find an attack position…(www.temporalwars.com)

submitted by berben11berben11(75) 1 year, 2 months ago

My original idea was to take the attacker’s position, and then locate a position somewhere in front of the attackie position. If an A* position was blocked, I would then use a formula to find some open location. The problem with this logic was the fact that the units would dance around, from node to node. read more...

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Gamma Correction on XNA for Xbox 360(thomas.decroyere.be)

submitted by shaiganshaigan(51) 1 year, 6 months ago

Explains how to do proper gamma correction on Xbox 360 and XNA and why it is so important to implement it in your 3D engine if you want professional looking results. read more...

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Nuclex Framework on CodePlex(nuclex.org)

submitted by CygonCygon(134) 2 years, 8 months ago

Nuclex.org has finally published their Nuclex Framework, a library of advanced building blocks for XNA game programming, as Open Source on CodePlex! Just some of the features: 3D Vector font rendering, multi-threaded particle system simulation, 3D SpriteBatch replacement, content compression using LZMA (7-Zip), graphical user interfaces with skin support, texture atlas creation, game state management, collision detection, C++' deque ported to C#, debug overlay renderer, automatic vertex declaration creator, game state management and more, all organized into neatly isolated building blocks you can pick from. The code has more than 1,400 unit tests with some assemblies achieving 100.0% test coverage and is thoroughly and completely documented. read more...

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XNA, Meet WPF(jmorrill.hjtcentral.com)

submitted by LordLord(3737) 3 years, 9 months ago

The new D3DImage in WPF opens up worlds for WPF. Direct3D content rendered with WPF...it doesn't get any better! The downside is it seems (correct me if I'm wrong) that Microsoft was only targeting unmanaged Direct3D. Yes there is Managed DirectX, but it seems as if MDX is no longer being maintained and it's not so obvious how to get a D3D surface pointer from the API. It really seems MDX has been left in the dust in favor for XNA, which is a very intuitive D3D wrapper. XNA further exacerbates the issue with XNA and WPF. read more...

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How to build a 3D game using XNA(blogs.msdn.com)

submitted by HoolieManHoolieMan(1715) 4 years, 3 months ago

Dan Waters has just published a 14 part video cast series on how to build a 3D game, complete with audio, input, and character animation. 2 Hours and 25 Minutes of total content! read more...

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Tutorial Series - Creating a Game Engine in XNA(virtualrealm.com.au)

submitted by MykreMykre(830) 4 years, 4 months ago

RoeCode over at Running on Empty has started a series of Articles that go through the process of creating a Game Engine using the XNA Framework. In this first article he starts of with the base classes to get the program running, this includes some helper classes that utilize the XNA Storage system for saving the game settings. read more...

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XNA 2.0 has been Released(virtualrealm.com.au)

submitted by MykreMykre(830) 4 years, 5 months ago

Well it has been a late night, early Morning, or a nice evening for some... but the XNA Game Studio 2.0 has finally been released. read more...

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XNA Toolkit - New Collection of XNA Tools by Nick G(virtualrealm.com.au)

submitted by MykreMykre(830) 4 years, 7 months ago

Nick Gravelyn has just released a small set of tools for the XNA Framework, he has called this tool set "XNA Toolkit". At the moment there are only two tools included in the set but it is a good start. read more...

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Little Gamers Public Demo(ziggyware.com)

submitted by zygotezygote(1090) 4 years, 7 months ago

Epsicode has released a public demo of his awesome XNA game (And Dream Build Play Finalist I might add): Little Gamers. I spent quite some time today playing this game and I can't get enough of it! Be sure to drop by and check it out and say hi to Epsicode while you're at it :) read more...

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Blender 3D - Simple Abstract Model(virtualrealm.com.au)

submitted by malfunctmalfunct(100) 4 years, 8 months ago

Explains how to use Blender3D to do simeple modeling with the intent to use the model in an XNA game. read more...

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XNA Version of Frogger(virtualrealm.com.au)

submitted by MykreMykre(830) 4 years, 9 months ago

I came across a small game of Frogger that has been developed using XNA. The author has posted the Compiled code, maybe we can talk him into posting the source code. read more...

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Burning Angels XNA Game(ziggyware.com)

submitted by zygotezygote(1090) 4 years, 9 months ago

Burning Angels XNA Dream Build Play entry read more...

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