Ambient, diffuse, emissive and specular colors, some examples(blog.lexique-du-net.com)
submitted by
jmix90(570) 2 years, 10 months ago
When you defines a material in Ogre or in 3D engines in general, you can play with at least four differents parameters : Ambient color, diffuse color, emissive color and specular color.
In this post I will give you the definitions and show you some example for those who - like me - requires some visual example to understand better...
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