DirectX 10 in XNA 4.0(www.machinaaurum.com.br)

submitted by xunilrjxunilrj(74) 1 year, 9 months ago

Unfortunately, XNA has a limitation that it works only with DirectX 9. I love the framework but this limitation really annoys me. Mainly because limit the use to Shader Model 3.0. This post shows a library, called MachinaAurum.Xna.SlimDx that ends with this limitation and allows everyone to use DirectX 10 (or DirectX 11 or OpenGL) in XNA. It is NOT a rewrite of the XNA library as MonoXNA. It uses all the code base of XNA but "hacked" to use other graphical devices.

add a comment |category: |Views: 29

tags: another

new Add a live kick counter to your blog >> liveImage

You can even customize the image by choosing your own colors, and then clicking the button below to update the preview and the html code:

  • "Kick It" text
  • "Kick It" background
  • kick count text
  • kick count background
  • border

Simply copy and paste this HTML into your blog post.


Users who kicked this story:
Comments:

No comments so far

information Login or create an account to comment on this story