How to Rig a Model in 3ds Max(www.nuclex.org)
submitted by
Cygon(134) 1 year, 5 months ago
Detailed guide teaching you how to add bones to an existing model and then use those bones to animate the model through vertex skinning, a technique where each vertex is associated with one or more bones by a weight factor that controls how much the vertex will be affected by movements of that bone.
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