Skybox in XNA using only Two Triangles(ziggyware.com)
submitted by
zygote(1090) 4 years, 8 months ago
In this sample I create a simple method of rendering a skybox using only two triangles. Using this method you are assured that there are no artifacts on the skybox edges and of course the least amount of vertex data is sent to the video card.
|category: XNA
|Views: 553
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