Skybox in XNA using only Two Triangles(ziggyware.com)

submitted by zygotezygote(1090) 4 years, 8 months ago

In this sample I create a simple method of rendering a skybox using only two triangles. Using this method you are assured that there are no artifacts on the skybox edges and of course the least amount of vertex data is sent to the video card.

add a comment |category: |Views: 553

tags: another

new Add a live kick counter to your blog >> liveImage

You can even customize the image by choosing your own colors, and then clicking the button below to update the preview and the html code:

  • "Kick It" text
  • "Kick It" background
  • kick count text
  • kick count background
  • border

Simply copy and paste this HTML into your blog post.


Users who kicked this story:
Comments:

No comments so far

information Login or create an account to comment on this story