Upcoming XNA stories

Building a main menu and loading screens in XNA(www.spikie.be)

submitted by spikiespikie(25) 10 months, 12 days ago

This guide explains how you can build a start menu and loading screens in XNA games using game state read more...

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XNA for Silverlight developers: Part 13 - Mango (2)(www.silverlightshow.net)

submitted by KMillerrKMillerr(2072) 11 months, 7 days ago

In the second part of this article, Peter Kuhn takes a look at the new features Mango will bring that are particularly interesting to game developers. read more...

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App Hub Content Update Links and Resources(www.virtualrealm.com.au)

submitted by MykreMykre(830) 1 year, 1 month ago

The App Hub Teams have released some updated content on the Educational Content Section. These updates are no samples, but are a list of links and resources for a selection of topics around the Windows Phone 7 (Some of it might even relate to development on the Xbox or Windows Platform with XNA). Each Section contains links and resources to general information, coding and design. read more...

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Basic XNA(windowsphonegeek.com)

submitted by winphonegeekwinphonegeek(2187) 1 year, 1 month ago

WP7:Basic XNA read more...

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Whats New In Windows Phone Mango(www.jebarson.info)

submitted by jebarson007jebarson007(150) 1 year, 1 month ago

As we all are aware that Windows Phone 7 is a huge success in the market, and Microsoft is really committed to keep the bar raising with every release. Windows Phone Mango will be the next major release in the smart phone market. Though there are multiple unanswered questions we have at this moment, there are very certain features that are going to hit the market which will put the windows phone at the top of smart phone market. I would love to provide you few details on the same. read more...

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Using “Late-Binding” in XNA 4.0 and the importance of Interfaces(www.temporalwars.com)

submitted by berben11berben11(75) 1 year, 1 month ago

Talks about the use of "Late-Binding" concept with XNA 4.0 framework, and using the Late-Bind component in the TemporalWars 3D Game Engine. read more...

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Windows Phone from Scratch(www.virtualrealm.com.au)

submitted by MykreMykre(830) 1 year, 2 months ago

The App Hub site has released some more education content, this time it is for Windows Phone 7 Development. The article links to a large collection of mini Tutorials that we help you get started with Windows Phone Development, these include Data Binding, Behaviours and MVVM. read more...

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New XNA Game Engine(www.temporalwars.com)

submitted by berben11berben11(75) 1 year, 3 months ago

Powerful TemporalWars 3D Game Engine. # Terrain “Height-Tool” # Terrain “Paint-Tool” # Terrain “Item-Tool” # Terrain “Property Tool” read more...

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XNA TemporalWars Tough to find error.(www.temporalwars.com)

submitted by berben11berben11(75) 1 year, 3 months ago

The invisible LineStrip on Xbox, but no the pc? read more...

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TemporalWars XNA 3D Game Engine(www.temporalwars.com)

submitted by berben11berben11(75) 1 year, 3 months ago

Temporal Wars 3D Engine includes a full suite of WYSIWG tools designed for rapid creation of your game world. Temporal Wars editors, like the Height, Paint and Assets Tools, can be used to manipulate objects and textures in real-time. read more...

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XNA for Windows Phone 7 and Physics Engine(www.progware.org)

submitted by iwannisiwannis(452) 1 year, 3 months ago

XNA introduction for Windows Phone 7 along with a small demonstration of the FarSeer physics engine and the way to define the engine's parameters to avoid common pitfalls (object misplacement, slow simulation). read more...

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How to Rig a Model in 3ds Max(www.nuclex.org)

submitted by CygonCygon(134) 1 year, 5 months ago

Detailed guide teaching you how to add bones to an existing model and then use those bones to animate the model through vertex skinning, a technique where each vertex is associated with one or more bones by a weight factor that controls how much the vertex will be affected by movements of that bone. read more...

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Overview of the Windows Phone 7 Programming: Tutorial -Part 2(www.codegain.com)

submitted by codegaincodegain(2794) 1 year, 6 months ago

I'm writing a rather lengthy piece on Windows Phone programming and rather than wait for the entire piece to be completed I've decided to start making the sections available in draft form. My intent is to cover XNA (2D and 3D) and Silverlight concepts. read more...

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BinaryReader and Big-Endian encoding on Xbox 360(thomas.decroyere.be)

submitted by shaiganshaigan(51) 1 year, 7 months ago

How to resolve common Big-Endian format issues on Xbox 360 with XNA. read more...

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BinaryReader and Big-Indian encoding on Xbox 360(thomas.decroyere.be)

submitted by shaiganshaigan(51) 1 year, 8 months ago

How to resolve common Big-Indian format issues on Xbox 360 with XNA. read more...

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DirectX 10 in XNA 4.0(www.machinaaurum.com.br)

submitted by xunilrjxunilrj(74) 1 year, 9 months ago

Unfortunately, XNA has a limitation that it works only with DirectX 9. I love the framework but this limitation really annoys me. Mainly because limit the use to Shader Model 3.0. This post shows a library, called MachinaAurum.Xna.SlimDx that ends with this limitation and allows everyone to use DirectX 10 (or DirectX 11 or OpenGL) in XNA. It is NOT a rewrite of the XNA library as MonoXNA. It uses all the code base of XNA but "hacked" to use other graphical devices. read more...

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