Monday August 31st

Friday August 28th

Tutorial Series - Creating a Game Engine in XNA

RoeCode over at Running on Empty has started a series of Articles that go through the process of creating a Game Engine using the XNA Framework. In this first article he starts of with the base classes to get the program running, this includes some helper classes that utilize the XNA Storage system for saving the game settings.

0 comments

Commenting on Stories is limited for now and will open up to those recommended by the community. Learn how
Loading DotNetKicks...
brought to you by the Kicks Network