.GAME's Item System - Part 1 Challenge Explained

added by DotNetKicks
2/3/2017 10:19:19 PM

1 Kicks, 235 Views

Last week's episode of .GAME started preparations for an item system that we'll be using for equipment and merchant mechanics. The episode covered some Unity fundamentals, such as methods of object rotation, tags, layers, sorting layers and filtering.


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