How we doubled Mono's Float Speed

added by DotNetKicks
4/12/2018 1:47:41 PM

2 Kicks, 258 Views

My friend Aras recently wrote the same ray tracer in various languages, including C++, C# and the upcoming Unity Burst compiler. While it is natural to expect C# to be slower than C++, what was interesting to me was that Mono was so much slower than .NET Core.


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