Many platforms, one world - Part 3

added by DotNetKicks
4/29/2020 5:13:06 PM

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This is part 3 of my series on using the Uno Platform to write a cross-platform app, able to target both single and dual-screen devices. In this post I cover the architecture of the CO app with an aim to providing an understanding of how it's primary components interoperate to provide a robust and testable experience across multiple platforms and screen configurations.


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