How to Use Scriptable Objects in Unity

added by DotNetKicks
5/12/2020 2:55:39 PM

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Suppose you're making a role-playing video game and you need an easier way to assign statistics, properties, and much more to various items. While you could use Unity prefabs to do this and then change the values of each individual copy of the prefab, this is an inconvenient way to go about the task.


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