Drawing with FabricJS and TypeScript Part 7: Undo/Redo

added by DotNetKicks
5/19/2020 3:05:43 PM

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In this part, we're going to further improve our drawing canvas by adding an undo/redo functionality. To accomplish this, we have to implement a state manager system which keeps track of the various states of the canvas and the objects on it. It's not as bad as it sounds, I promise.


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