[Guest Post] Creating a game art asset pipeline in .NET | .NET Blog

added by DotNetKicks
12/15/2020 10:09:19 AM

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Sam This is a guest post by Sam Eddy, a programmer at Kelsam Games. Kelsam's games are written in C# using .NET and the MonoGame framework. Hello .NET community! I am Sam from Kelsam Games, and I have been using .NET to write software for over 10 years, since the XNA days.


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